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Our Work

Real projects from real students. Here’s what CodeEngine Interactive graduates have built.

Isometric 3D game environment with player character and collectible items
Game Development

Island Escape: 3D Adventure Game

A 3D exploration game built by our Q2 2024 cohort. Features character movement, interactive collectibles, and environmental puzzles across five themed islands. Completed by a team of five developers in 8 weeks.

8-week project 5 developers
Top-down 2D pixel art arcade game with colorful enemies and power-ups
Game Mechanics

Cosmic Defense: Arcade Shooter

Solo project showcasing core game loop design. Built with custom collision detection, wave-based enemy AI, and progression systems. Student implemented 15 unique enemy behaviors and three difficulty tiers using C# scripting.

12 weeks 15 enemy types
Multiplayer game interface showing player avatars, real-time score synchronization, and networked chat system
Advanced Systems

Teamplay: Networked Multiplayer Framework

Capstone project from our Advanced track. Built a real-time multiplayer system supporting up to 8 players with lag compensation and server-side validation. Demonstrates production-ready networking architecture using Photon and custom synchronization logic.

Advanced cohort 8 players
Mobile game interface showing UI elements, menus, and character progression systems on a smartphone screen
Mobile Development

Dungeon Runner: Mobile Roguelike

Optimized for iOS and Android platforms. Student focused on UI design for mobile constraints, touch input handling, and performance optimization. Achieved 60 FPS on mid-range devices with a full procedural dungeon system.

iOS & Android 60 FPS target

Ready to build something amazing?

Join our next cohort and start creating games that matter. We’re accepting applications for our 12-week bootcamp starting next month.

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